


Sonical.ly - Mobile App & Web Development
The main goal for this project will be for project team members to build prototypes for new product features for our mobile and web applications. Who are we? Sonical.ly is an early stage gaming and education tech startup whose mandate is to make music creation easily accessible to everyone. The company was founded by Juno Award winning K-pop music producer/product designer/educator Elmo Chong, and K-pop songwriter/developer/designer Andrew Choi who are spearheading an exciting new phase of iterative growth towards product market fit. To elevate successful outcomes, Sonical.ly has enlisted an elite board of advisors that are accomplished experts in AAA gaming and Venture Investing . These advisors include: Charles Huang: Music game legend and founder of the Guitar Hero franchise. Jungwon Hahn: Former Managing Director of Blizzard Entertainment. John Kim: Silicon Valley Venture Capitalist for Amasia

Social Media Marketing and Branding for Video Game Startup #3
We would like students to help us with creating content that is aligned with our vision, mission, and sector. We will ensure the student has a clear understanding of what these elements are for our organization. We are looking for driven students to help with branding and social media marketing. Ultimately, you will be working on content creation for our organization, including video, social media, and other forms of marketing that we can use as go-to marketing tools. If you like the sound of our culture, and are ready to tackle this challenge with us, then we'd love to hear from you.

Twelve Card Mobile App Game UI / UX Design & Prototype
Our company would like to explore designing a prototype for a mobile application version of a card game called 'Twelve'. We would like a group of students to design a prototype mobile application for this game that would function on both iOS and Android. This will involve: Conduct background research of existing mobile application for the game. Identify key areas of the game and how they might translate to a mobile application. Learn and use various software design tools. We strongly recommend students learn how to use Figma as it is the latest and greatest tool currently available. Creation of a screen by screen UX / UI prototype of a native mobile application which can be used on both iOS and Android.

VR/AR/Game Development Software Engineering Projects.
The main goal of this project is to develop a gamified learning experience on FrameVR for Grade 3 students. This will involve creating 8 different worlds, all unique environments to facilitate education. The project should include activities and tasks that are engaging and educational for the students.

Video Game Unreal Engine Developer
We are currently working on a technical demo and conceptualization phase documentation for our first production-quality IP, Headless JEFF-3 . On top of that, we want to use this project as a platform to develop the template for our mentoring programs that would allow students and recent graduates to gain experience working on a real game industry project and, most importantly, get the game in the market added to their portfolio. https://store.steampowered.com/app/1721820/Headless_JEFF3/

Social Media Engagement and Marketing Campaign for TC Wellness
The main goal for the project is to create a social media engagement and marketing campaign for LinkedIn, YouTube, Facebook, and Instagram to help TC Wellness drive traffic for our health and wellness initiatives, including; live wellness events, products and services. This will involve several different steps for the learners, including: - Researching the target audience for each platform - Creating engaging and relevant content for each platform - Developing a posting schedule and strategy for each platform - Analyzing and reporting on the performance of the campaign

Quality Assurance for mobile and PC game
Tasks and Activities: QA Role: Bug Identification: Find bugs across various categories in game builds without needing to know the underlying code. Documentation: Develop clear documentation—including checklists, test cases, and comprehensive bug reports—according to provided templates and guidelines. Prioritization & Coordination: Prioritize issues and coordinate with the project manager and other team members for effective troubleshooting. Evidence Collection: Record issues with supporting evidence (videos and screenshots) to ensure reproducibility and clarity. Tooling Candidates are required to test builds on multiple platforms (Windows, Android). At least one tester must have an Android device.